@startuml
sprite $photonengine [48x48/16] {
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!define DEV2_PHOTONENGINE(_alias) ENTITY(rectangle,black,photonengine,_alias,DEV2 PHOTONENGINE)
!define DEV2_PHOTONENGINE(_alias, _label) ENTITY(rectangle,black,photonengine,_label, _alias,DEV2 PHOTONENGINE)
!define DEV2_PHOTONENGINE(_alias, _label, _shape) ENTITY(_shape,black,photonengine,_label, _alias,DEV2 PHOTONENGINE)
!define DEV2_PHOTONENGINE(_alias, _label, _shape, _color) ENTITY(_shape,_color,photonengine,_label, _alias,DEV2 PHOTONENGINE)
skinparam folderBackgroundColor<<DEV2 PHOTONENGINE>> White
@enduml